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Kevin Williams

Kevin Williams

Along with advisory positions with other entrants into the market he is founder and publisher of the Stinger Report, “a-must-read” e-zine for those working or investing in the amusement, attractions and entertainment industry. He is a prolific writer and provides regular news columns for main trade publications. He also travels the globe as a keynote speaker, moderator and panelist at numerous industry conferences and events. Author of “The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities,” the only book on this aspect of the market, with the second edition scheduled for a 2023 release. 

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Recent Contributions


Self-service technology makes new inroads in amusements

by Kevin Williams

Self-service automation is yet another movement making inroads in today’s multifaceted entertainment scene.

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‘Tech Job Apocalypse’ throws VR entertainment a curve ball

by Kevin Williams

The recent tech layoffs undermine the development of VR, AR and MR as the post pandemic entertainment landscape offers enormous opportunity.

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Amusement kiosks carve a niche in the unattended VR space

by Kevin Williams

Upright kiosks provide a versatile format for competition in VR enhanced immersive games.

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‘Artainment’ rises worldwide on evolving immersive display technology

by Kevin Williams

Immersive display environments can place the guest into the heart of an entertainment or game experience,.

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Self-service upright VR kiosk innovation marches on

by Kevin Williams

The upright kiosk remains a popular genre for VR deployment, especially for venues that want to dip into the immersive waters but do not have the space or deep…

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The era of ‘artainment’ unfolds

by Kevin Williams

The next phase of out-of-home entertainment addresses the needs of a highly sophisticated audience, which has access from home to the widest possible selection…

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Esports popping up worldwide: Will you be ready?

by Kevin Williams

Even during COVID-19 lockdown, and in some cases because of it, the investment in esports continued to see high profile development in Japan, America and…

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